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README FILE FOR DM-CLOSEQUARTERS][
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Title			: Closer Quarters
Version			: Final
Release Date		: Friday, June 29th, 2001
Filename			: DM-Closequarters][.unr
Author			: Francisco "GringoLoco" Galrraga
Email			: quitgrin1@hotmail.com
Player Number		: 2-4
Gametype		: Deathmatch
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DESCRIPTION
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The second version of my first DM map released, "Close Quarters", but with
a theme, a lot more detailed and bigger (overall cooler).  Youll need a 
beefy machine for this one: the average polyview is 150 - 300 (sometimes
more) But I think since newer and more detailed games are coming out, every
gamer will eventually have to upgrade. (I will, my 400mhz celeron doent run
even UT well).

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CONSTRUCTION
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I already completed my first real world map, DM-Nowhere with great success
(above 70% score in every site I have submitted to), and decided its time to
make a futuristic themed map, since my first map I made was with that
setting, I decided to make a second version of it (the first sucked hard). It took
me 3 days to complete the first beta (it wouldve taken me only 2 days if it 
werent for some damn BSP holes I had to correct (by building everything
again).
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KNOWN BUGS
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None known. 
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FINAL STUFF CORRECTED FROM LAST BETA
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- Lowered the poly count
- Removed unnecesary architecture stuff
- Fixed coronas (now they can be view from anywhere)
- Some other stuff I cant remember
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            LEGAL STUFF (COPYRIGHT/PERMISSIONS
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This level is copyrighted by Francisco Galrraga

Authors may NOT use this level as a base to build additional levels. Except
with my permission and conditions. You are NOT allowed to commercially
exploit this level for profit in any way, including but not limited to, putting it
on a CD ROM or any other medium that is sold in or out of retail channels,
for any amount of money. You must obtain written permission from myself to
exploit this level commercially.


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UNREAL TOURNAMENT (c) 2000 Epic Megagames, Inc.  All Rights
Reserved.  Distributed by Infogames, Inc. under license.
UNREAL and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and
trade names are properties of their respective owners.
